Roll for Initiative Team Talk Levels


The Creative team chat about building the levels for the game- Roll for Initiative.




Roll for Initiative


The Beginning~ The township of Aldunpoe has carried through the generation the myth of riches long lost in the Cathedral Salestoren, though there are few left in the port city to remember. Trinn Evershed scarcely did till the ramshackle spires of Salestoren blinked through the fog in a practical dare. The interior of the Cathedral bared evidence of the battle of Baroonet where the Palladian’s fell then cast to clay and army entombed below. Trinn scoured each room and found nought till his footing slipped. Shoving the rotted timbers aside and clutching an unhinged door, he righted his balance. This effect initiated the teetering of immense the vitrine. The contents shimmering of gold, jewels, and a glowing decanter tumble to the stone floors. The engraved malachite bottle fractures to shards and the glowing elixir seeps through the stone and a deafening sigh is heard. Trin Evershed pockets what he can as he races away from the ominous situation. Paladin Dunraven awoken ahead of time by the Potion of Robion booms to his army- it is time.


Roll for Initiative in an Introductory to Tabletop RPG - video games. It is a video game to introduce the player to RPG mechanics, exploration, combat, and class distinctions of tabletop reminiscent of Dungeons and Dragons or Pathfinder. It is daunting the infinite amount of information and rules to play Dungeons and Dragons or Pathfinder. In this game, the rules and material are built-in and teach the player as they advance each level. Dice, characters, enemies, and bosses are all included in the game. All you need to do is play and learn.


NerdzGarage and Zygobot Studios are in production building the Prologue to the game. Roll for Initiative Creative Team Dylan Smith - Creative Director Michael Vancore- Design Lead Elyssa Burgess - Art Lead Jake Wade - Designer Roy Papp Course Director Game Design Masters- Full Sail University Founder: Zygobot Studios Let’s be honest; there is still a bit of drama when we play. Sit Down -Grab a Drink – Join the Game Dylan Smith Roll for Initiative Creative Team Dylan Smith - Creative Director Michael Vancore- Design Lead Elyssa Burgess - Art Lead Jake Wade _ Designer Roy Papp Course Director Game Design Masters- Full Sail University Founder: Zygobot Studios



Let’s be honest; there is still a bit of drama when we play.


Sit Down -Grab a Drink – Join the Game


Dylan Smith



We Play. We Invent. We Review.


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