• Suzzan Smith

Mastery Journal Month Six

This month was building on the skills from the Production Management Principles course, the Game Production Tools Course equipped me with tools used in the processes of software production and project management. I was familiarized with and conduct applied research related to project management software that aids in the management, workflow, and documentation of projects – including Microsoft Project, Visio, asset management systems, defect tracking systems, and much more.

We are still learning remotely and this class worked well via Zoom. A main focus this month was the outline for my Thesis. I changed my topic a bit and then had to do more in depth research. I did get a mentor for the rest of my time at Full Sail and she is the head of the Mastery Program. My game in is moving forward with new concept art.


Big Boss



This month was crazy hard and I am glad it is done.

A high point this month was my interview with Bill Howley. He is a Lead at Indie and about to graduate. Below if the YouTube interview where we talk about the Mastery Program and how a dream idea turns into an actual game.

https://youtu.be/awwlmnEfP3U


See you next month!

Dylan

*art by Wenhao Liu


https://youtu.be/awwlmnEfP3U

NewGameMonday ~ Humanity SaVR

Host~ Dylan Smith

Guest ~ Bill Howley

Developers

Travis Richardson, Ronnie Savage, Tristen Howk, Francis Young, Donald Thatcher, Doug Pfeiffer,

Kishore Boopathi

Artist

Corey Lustig, Brian Winschel, Ozgur Kaderoglu, Ahmad Haron, Isaack Acevedo, Christen Miranda-Boulay, Dylan Smith, Gabriel Rivera Negron, Sangeet Chonkarathil

Technical Art

Rahul Yerramneedi

Designers

Rohit Lad, Sergey Mysin, Brandon Ferrentino, Sowmya Ragi

Production

Bill Howley, Mark Pointer, Nivedita Rajesekaran, Vafajeet Singh

Writing

Cody Ray

Audio

Cynthia Long, Wes LaChance

Thank you!

Full Sail Mastery Program